We started this adventure
with describing and playing out Thryggvaels introduction, mentionedin his own post. When “Tryggve” joined the other characters in
the Greenest keep, he found them to be quite a loose outfit, only
tied together by a common enemy, the Cult of the Dragon, who had
ransacked the town, humiliated Victor’s noble pride and now
threatened all of the Greenfields.
Governor Nighthill
assembled a war meeting, of sorts, where he quite unsuccessfully gave
a large portion of Greenest’s finances to Victor of Prestor in
return for continued help against the Cult. He wanted to know more of
the Cult’s motives, their whereabouts and who their leaders were.
Tryggve explained that Leosin was probably captured and he wanted
help rescuing his mentor. An expedition was formed, and the party
rummaged through the keep’s armory and stables in preparation.
Greenfields
The storm clouds were long
gone when the party set out on their horses. It was obvious which way
the Cult had gone, due to track marks and footprints. At noon, the
heat was so intense they had to take a break and found shadow next to
some large bushes. A curious, egg-shaped stone lay next to the
shrubbery. It suddenly started to rock back and forth. The PC:s took
interest and investigated the stone. When they got close, two
Cockatrices jumped out from the bushes and tried to defend their egg!
After a quick encounter,
the Cockatrices were dead, but Victor lay petrified on the ground.
Garros destroyed the egg in a secret homage to Talos, his god. The
party didn’t know too much about the Cockatrice’s petrifying
poison but decided to wait during the rest. After an hour, Victor
shook of the chalk-like shell surrounding him and the PC:s could
continue the expedition after a couple of laughs.
The Beekeeper's Cellar
Atop a hill-crest, the
riders observed the track marks making a huge turn around an old
watchtower ruin. They had no time to find out why, since a gigantic
bee swooped by, just above their heads. It flew toward the ruin and
disappeared. Kerr and Victor decided to sneak closer and recon, while
the other two weren’t as interested in dangerous detours.
The duo found that the
ground floor had collapsed and revealed the cellar floor. Someone had
built a new stairway since then, although it, too, was old. Kerr
found some curious overturned boxes and three doorways inside, one of
them being a stair, descending into darkness. Through one of them he
also found an old kitchen and storehouse with large swarms of bees
inside, but didn’t dare disturb them. In the last doorway was a
small study and sleeping room. The desk drawer and the bed-side table
contained diaries, presumably from the previous occupants. A
chemistry set was set up on the desk and vials and jars with unknown
liquids and substances lined the walls. One of them turned out to be
a healing potion.
Victor joined Kerr when
exploring the stairs leading down, after an attempt to smoke out the
bees in the kitchen that turned out to be empty. They continued
almost three floors down and ended with a doorway covered in wax.
Victor smashed the wax with his hammer, only to be assaulted by three
gigantic bees! When they were taken care of, they found the remains
of a former resident, dressed in a peculiar, white cloak. One of the
diaries had spoken of “magical protective equipment”, although
only Tryggve had read that passage when consulted earlier. They
snatched the cloak anyway, and headed back.
Our adventurers had
taken a detour and were now even further behind the Raiders, but the
coming night would prove a great ally.
Thoughts:
I added these two
encounters to fill out the trip to the camp. The first one came to me
while flicking through the Monster Manual. The second one had two sources of inspiration. Firstly, I wanted to try the DMG's dungeon creation
tool and get a feeling for how my group acted while inside, in
preparation for episode 3.
Secondly, I wanted to plant a magic item,
since the player's seemed to want a real treasure. There are
surprisingly few magic item in 5th
edition (particularly in this campaign). While reading the DMG I was
struck by how each of them seemed to have or inspire a story, so I
wanted the cloak to carry on the beekeeper's legacy, so to speak. I
was right, and the cloak is now not just another magic item.
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