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Showing posts with label Episode 1. Show all posts
Showing posts with label Episode 1. Show all posts

Tuesday, June 16, 2015

HotDQ: Ep. 1: Greenest in Flames (part 2)

Last time, we left our player characters (the PC:s) in the  middle of the first episode. They had arrived in a beleagured Greenest, vowed to help the townsfolk, found an old tunnel under the keep and saved some villagers from being burned alive inside the temple of Chauntea. The night had more in store for them, though, as this action-packed episode continued.

The Dragon Attack

While the rain kept falling, the PC:s  stealthily arrived at the keep and returned the saved villagers to the courtyard. Governor Nighthill was suitably pleased, but regretted that he couldn't offer any rewards until the night was over and the damages could be calculated. The PC:s managed to trick an unwilling Escobert into providing his own healing potions, however.

Suddenly, explosion-like loud noises erupted from the parapet. The party headed up the ladder to find several guards under attack by the large blue dragon himself! Groups of guards fell to a single lightning blast as the azure reptile swooped by. They soon realised that they couldn't do much about the situation, although Kerr had to be talked into not jumping onto the dragon mid-flight.
Back in the safety of Nighthills headquarters, the PC:s learned that the local mill was under attack by invaders in dark cloaks. Through a spying glass, they also spotted the invader leaders on the town square; a large half-dragon and an armored woman seemed to be in charge of the looting operations. Governor Nighthill was also very interested in securing a prisoner to be interrogated once the PC:s made it back.

Friday, June 5, 2015

HotDQ: Ep. 1: Greenest in Flames (part 1)

So it’s time to recap our first session of our first campaign in 5th edition DnD. After discussing table rules, creating characters and explaining the basic rules as well as the inspiration system, we were finally off to Faerûn for some action. At this time I had been waiting for this moment for the better part of the last six months, so I was rightfully excited.

As you will notice, I decided on combining the missions available to the characters and let a central quest giver hand them out. I figured it would be a familiar scenario structure so that we could instead focus on the characters and explore the new system.