Let's continue our journey through the
Underdark with the second part of the Legend of Drizzt series, Exile.
This is the book that inspired Chris Perkins while he was writing Out
of the Abyss, this season's large DnD campaign. In the foreword, he
writes that the book reminds him of Alice in Wonderland. I, too,
thought of Alice's adventures while reading Exile, but the read
hardly inspired me. Frankly, I found this book quite dull.
My main problem with the story is that
Drizzt wanders around the Underdark and things just happen to him.
He's hunted by the drow (and a zombie version of his father) and
while that may be incentive enough for anyone to move on, it just
doesn't make for an interesting novel story. Salvatore throws in lots
of encounters, and like Alice in Wonderland, each encounter seems to
exist in a vacuum.
Drizzt meets a couple of wacky friends
along the way, atones for old sins in the svirfneblin capital and
saves a hook horror with multiple personalities from itself.
Unfortunately, the cool Illithids on the cover doesn't get much stage
time. And when they finally do show up, Salvatore misses out on
several mindreading opportunities. They could easily provide the
quirky “is this real”-kind of story that defines Alice's meeting
with the Caterpillar or Cheshire Cat, but that never happens. I would
really like to add that feeling to my own Underdark campaign one day.
Exile is a story of breaking up and
dealing with your past while staying true to yourself. I found the
best part of the book to be the prologue, where Drizzt almost
succumbs to a darker version of himself. It's all downhill from
there, though, and it all culminates in an extremely awkward Star
Wars-esque battle, complete with a cringe-worthy “I am your
mother”-line. The drow back in Menzoberranzan are far more
interesting this time around, and we also get meet Jarlaxle and his
band of mercenaries for the first time.
Ultimately, I do not recommend this
book. It suffers from the “second part of the trilogy”-syndrome.
Read it only as a bridge to the third part, Sojourn, and read it fast
if you do.
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