Last week, me and my
small current group found ourselves behind our coffee mugs yet again,
ready to pick up our DnD action where we left it, two weeks ago. The
group were in serious trouble, as two rivalling bands of demons had
crashed the prison escape scene and started a minor air combat inside
the large cave.
Jimjar, Deep Gnome Gambler |
The drow captors were
suddenly too busy to mind their prisoners, so the rather large group
of prisoners decided to act, in the belief that this was the signal
from the friendly drow who had let them out of their cage. They
jumped down the waterfall and found themselves submerged in ice cold
water. Soon afterward, a terrible shout echoed in their minds: ”Flesh
for the Faceless Lord!”. It came from an Ooze, while it suddenly
attacked Jimjar the scoundrel, by the shoreline.
I decided to fill out
the two-man group by handing out the NPC prisoners, so I had prepared
small monster stats for the players to use. I figured that the
players could thus decide their own encounter difficulty, and be
rewarded by the XP system accordingly. The more characters they would
throw into combat, the less XP they would get. It worked out fine!
The shoreline Ooze was
no big problem, but the players learned that equipment soon
deteriorates when struck against or by an acidic Ooze. They continued
into the Underdark, headed for Blingdenstone, and left the drow
outpost to its destiny. Far above, they heard the battle continue.
Travelling to
Blingdenstone takes a while, so we had the opportunity to test the
survival-in-the-underdark system. I am sorry to say that it seemed
way more fun on paper than it was to play out at the table. We rolled
1d6+1 for amount of days travelled, followed by encounter and
survival dice. I would then improvise the foraging and hope for
something interesting to happen. It didn't, so I decided to add the
Oozing Temple dungeon to keep things interesting.
Just your friendly Gelatinous Cube |
The group was suddenly
caved in, with only a small passage out. It led to an abandoned
temple, and after a couple of more Ooze fights, the characters
figured out that the temple was slowly filling with water, and that
the air was quite difficult to breathe. Further in, they encountered
a friendly Gelatinous Cube and excellently bartered for a magic mace
and some coins.
Later on, when the shield dwarf guide had misstepped
into a trap containing a dangerous black pudding, the friendly
Gelatinous Cube came around and helped out by engulfing one half of
the pudding. The other two mini-puddings were soon cut down (neither
of them hit anything, which would probably have had disastrous
results) and the group continued on. They discovered a cavern
containing the water source and were just heading into the temple's
main chamber when we decided to quit for the night.
Next time, we'll find
out if they escape a second predicament and whether the characters
ever reach the relative haven of Blingdenstone.
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