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Sunday, September 27, 2015

Miniature Moment: Elementals and Cultists (part one)

This summer I picked up a copy of Temple of Elemental Evil: the Board Game. It's a part in DnD:s Adventure System games and, so, it contained a lot of miniatures. I figured that even if the board game was bad (I hadn't played the series before) I could use the minis in my DnD campaigns and other adventures.

While reading Homeland by R.A. Salvatore (read the book review here), I got the urge to paint the Earth Elemental, after its appearance in the book. Before long I had also painted the Earth Cultists and carried on to the Air Elemental and cultists. It is now my ambition to paint every miniature in the box since it really makes the game come to life. DnD:s monster gallery wouldn't be the same if they were all the same green color, right?

Earth Elemental and Cultists

Saturday, September 12, 2015

Book review: Homeland, by R.A. Salvatore

It's time for a new feature on Sword Coast Junkie: a book review! I've read vast quantities of D&D-related printed media recently, so these columns will be the place where I gather my thoughts, summarize the plot elements and ultimately decide whether I recommend the book or not.

Homeland is the first book about D&D superstar and posterboy Drizzt Do'Urden. Chronologically only, though, since he first appeared as a sidekick in The Crystal Shard, Salvatore's first book set in the Forgotten Realms. Apparently, the fans liked Drizzt more than the main character, so an origins story became the next project.

Wednesday, August 26, 2015

HotDQ: Ep. 2: The Raider’s Camp (part 2)

Our four adventurers continued on through the night, following the trail of the Greenest invaders. The bee encounter had taken some time, giving the raiders opportunity to arrange a rearguard.

The party happened upon such a gathering while sneaking closer to a small cooking fire. Some kobolds and guards had taken up camp and now tried to make supper. It was obvious that the two factions did not get along well. While Kerr hid from plain view, the rest of the party closed in and tried to fit in as cultists. The guards fell for the lie and welcomed the PC:s for supper. After some subtle questioning that didn’t lead to any new clues (the cultists were recently drafted) the party decided to kill their newfound “friends” while on guard duty. Successful ability checks were made and the kobolds scattered as soon as their humanoid masters were no more.

Friday, July 3, 2015

HotDQ: Ep. 2: The Raider’s Camp (part 1)

We started this adventure with describing and playing out Thryggvaels introduction, mentionedin his own post. When “Tryggve” joined the other characters in the Greenest keep, he found them to be quite a loose outfit, only tied together by a common enemy, the Cult of the Dragon, who had ransacked the town, humiliated Victor’s noble pride and now threatened all of the Greenfields.


Monday, June 29, 2015

Meet Thryggvael, our new adventurer!

When playing episode two, our merry group was joined by a new player, Tobias, to fill out the party.

Tuesday, June 16, 2015

HotDQ: Ep. 1: Greenest in Flames (part 2)

Last time, we left our player characters (the PC:s) in the  middle of the first episode. They had arrived in a beleagured Greenest, vowed to help the townsfolk, found an old tunnel under the keep and saved some villagers from being burned alive inside the temple of Chauntea. The night had more in store for them, though, as this action-packed episode continued.

The Dragon Attack

While the rain kept falling, the PC:s  stealthily arrived at the keep and returned the saved villagers to the courtyard. Governor Nighthill was suitably pleased, but regretted that he couldn't offer any rewards until the night was over and the damages could be calculated. The PC:s managed to trick an unwilling Escobert into providing his own healing potions, however.

Suddenly, explosion-like loud noises erupted from the parapet. The party headed up the ladder to find several guards under attack by the large blue dragon himself! Groups of guards fell to a single lightning blast as the azure reptile swooped by. They soon realised that they couldn't do much about the situation, although Kerr had to be talked into not jumping onto the dragon mid-flight.
Back in the safety of Nighthills headquarters, the PC:s learned that the local mill was under attack by invaders in dark cloaks. Through a spying glass, they also spotted the invader leaders on the town square; a large half-dragon and an armored woman seemed to be in charge of the looting operations. Governor Nighthill was also very interested in securing a prisoner to be interrogated once the PC:s made it back.

Tuesday, June 9, 2015

Milestones

The Dungeon Master's Guide suggests two systems when it comes to gaining levels and developing characters. There are experience points and there are milestones.

A problem

The old XP model is a classic and I think it comes naturally to most players. Defeat a monster, save the prince or disable a trap and gain an amount of XP that corresponds to the difficulty of the task. Gain enough and you will eventually get over the next level threshold. However, I think that 5th edition’s worst rule is the encounter building and XP budget system. In it, the character’s levels define a set number of XP to gain each day. It scales according to monster challenge rating and number of individuals in an encounter. Trying to figure out a well-balanced fight is a chore which involves cross-referencing two or more tables.

Furthermore, the XP system in a table RPG poses several questions. For example, what exactly happens when you gain a level and how can you reach such insights that you are suddenly twice as powerful and equipped with a new set of abilities in the middle of a fight? What about that last, killing hit taught you all of that? Where/when do players gain levels, how does experience work on a psychological level and why are players rewarded when going on killing sprees?